One event, four games
A tournament is four different games wearing one blind structure. EARLY, with 150bb+: closest to deep cash — full ranges, set-mining, implied odds, patient poker; the blinds are too small to fight for. MIDDLE, 25-60bb: the steal economy opens — raises and three-bets do real work, stacks are short enough that one mistake hurts, and your job is to build a top-third stack before the wall. THE BUBBLE: the ICM wall — the next lesson's whole subject. FINAL TABLE: laddering under pay-jump pressure, where stack roles matter more than cards. The meta-skill is stage awareness: the hand that was correct an hour ago is a donation now.